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Rohan PH Press Launch

Rohan Online, this year's most anticipated MMORPG takes the nation by storm with the launch of its Closed Beta Test (CBT) last February 26.

Developed by YNK Interactive and distributed in the Philippines by
Level Up! - the country's first and foremost online game publisher. Rohan introduces awesome features that's yet to be experienced in the local gaming scene, and which promises to satiate every hardcore gamer's thirst for innovation and constant challenge.

Jane Walker, CEO of Level Up! Philippines states that; "We are real
excited about what Rohan Online will be bringing into the Philippine gaming community. Filipinos are very competitive by nature - readily apparent in Level Up! Live. With Rohan's very intense and exciting experience, I believe we have the recipe for the next level of competitive gaming in the Philippines!"




Vengeance is always an option

Have you ever experienced getting randomly PK'ed by another player while you're grinding and minding your own business? Wasn't it frustrating to be teleported back to town with almost no way to find your assistant, and no way to "return the favor?"

Rohan CBT Players need not worry about desperately scouring every map in the game just to show their
attackers the same "courtesy" they've been accorded. With the game's unique Revenge System, a player can easily teleport to the location of his enemy and extract sweet retribution.

Now, vengeance is no longer served best cold-
it could be also be served fresh and hot, and be just (if not more than) satisfying.

Defend your turf

Rohan also has its own territorial wars called Township Battles. In a world where 30 vs. 30 battles are commonplace, Rohan raises the ante by adding the stronghold occupation elements into the mix.

Guilds are entitled to hold certain areas scattered amongst three maps. Oppo
sing forces are to prioritize the siege and occupation of these bases in order to secure a foothold withing the territory. This system allows tactical warfare and strategy come to play rather than just have players duke it out en masse.

Unique player interaction

Adding even more depth to this already well-rounded game are communit
y interactions that go beyond game interfaces. Now, players need not to be in-game to trade their wares. A website will be available where players can offer what they have for others to peruse and purchase. This extra level of interaction helps enhance gameplay even while not in actual play.

Further building on this dimension of game play and also a first in Pinoy gaming, Level
Up! will also use the services of auction.ph for every purpose of having another virtual space where players can trade their items off-game.

Faster leveling


Another unique Rohan feature is Mkill which keeps track to the total number of monsters a player slays and rewards him for every 20th kills with boosted EXP. Through this feature, a player can gain loads of EXP even when not performing a quest. This allows another avenue for players who wish to power level, or by mixing both quests and Mkills, make the best
out of their time in-game.

"We're looking forward to seeing gamers in action, taking advantage of Rohan's unique features," stated Mon Macutay, Level Up! Head of MMORPG Marketing. "Even if Rohan is still in CBT stage, we are confident that it will impress even the most hardcore of gamers, and will definitely raise the benchmark when it comes to competitive and challenging online games," Macutay explained.


(Gamefrog Cafe, Rohan Bloggers' Party)
(CBT Players)

(Mike Abundo's playing Rohan Online)

(More CBT Players)






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